China’s 10-year children’s development plan bans live streaming to under-16s, will bring better game rating and content revisions

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The Chinese government has banned live streaming to under-16s, as well as other restrictions on games and the internet as part of its 10-year plan on children’s development.

The South China Morning Post reports that the Chinese government’s State Council has issued its national guidelines; focused on limiting the time and money minors spend playing online games. It is the responsibility of those providing games, live broadcasts, video and audio broadcasts, and social media to limit this.

This includes a ban on live broadcasts to those under the age of 16; presumably any type of content, from live streaming video games to blogs and other entertainment. In addition to the existing real name authentication system, facial recognition for mobile games and more; The Chinese government aims to implement a unified electronic authentication system to manage minors playing games.

Actions will also be taken to better classify the games, review their content and limit play time for children. The first two can affect publishers and developers who want to sell games in China and compare them to focus on other regions.

Measures to protect the personal information and privacy of children would also be taken. This probably does not include the data the Chinese government would like to access.

The guidelines were unveiled along with the national guidelines for women’s development; with goals in education and well-being for the generation dubbed “the future of the country. This also includes increasing the completion rate of China’s nine-year education program to over 96%. The South China Morning Post notes that the new guidelines could result in higher compliance costs for the giants. of Tencent and Bytedance technology.

While they also note that some parents give their children their ID to access online services, the “social credit†system will undoubtedly punish them if they get caught. It grants benefits to “good citizens” (such as access to better schools for children) and restrictions to “bad citizens” (publicly appointed and humiliated, or banned from using public transport).

The Chinese government announced in late August that it was banning children from playing online video games Monday through Thursday. On Fridays, weekends and holidays, they can only play for an hour; between 8:00 p.m. and 9:00 p.m. In November 2019, under-18s were previously limited to 90 minutes per day, with three hours on weekends and holidays.

The law was designed to tackle video game addiction (also known as gambling disorder), while preventing online gaming from distracting them from school, their family responsibilities, and provoking others. social ills. Chinese tech giant Tencent recently lost nearly US $ 60 billion in market value; after the Chinese state media’s Economic Information Daily described online gaming as “Spiritual opium”.

Should we ban live broadcasting to people under 16, even if there is no risk of harassment? Sound off in the comments below!

Picture: Wikipedia [1, 2]

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